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Nicholas "Rookzer0"
Nicholas "Rookzer0"
Concept Artist
Seattle, United States

Summary

I have spent the few years of my career as a concept artist developing interactive virtual environments and simulations. I have collaborated with professionals in diverse interdisciplinary teams. Working with these Biologists, Computer Scientists and other Artists has been an extremely rewarding experience. Through these relationships, I have been fortunate to lead a team of talented undergraduates and graduate students on several projects that were focused on integrating evolutionary models into video games. I am passionate about art, and endlessly curious about it's interaction with science and culture.

Skills

Concept ArtConcept Design3D Animation3D Modeling3D VisualizationFacial Rigging & AnimationTexturingGame DesignGame DevelopmentPhotographyCharacter DesignDrawingPhoto-manipulationSketchingTeam ManagementProject Management

Software proficiency

After Effects
After Effects
Illustrator
Illustrator
Mudbox
Mudbox
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Premiere
Premiere

Reel

Productions

    • Video Game
      Darwin's Demons
    • Year
      2017
    • Role
      Team Lead, Art Director, Concept artist
    • Company
      Polymorphic Games Studio
    • Video Game
      Salmon Sim
    • Year
      2016
    • Role
      Unity development, assets and textures
    • Company
      VTL - University of idaho

Experience

  • Freelance Design and Consultation at Frostcore Design
    Seattle, United States of America
    June 2016 - Present

    I am currently doing freelance work including but not limited to 2d illustration, concept design, and animations. Many of the current projects I am involved in are focused around helping new Indy designers push forward their concepts into something workable and presentable for their audiences and stakeholders.

  • Project Lead at PolyMorphic Games
    Moscow, United States of America
    January 2015 - November 2016

    Leading an interdisciplinary team, thought the design and development stages of an evolutionary based video game. The game will soon be set into the Steam Greenlight. This is my 3rd video game development with Polymorphic games I previously worked as an asset developer and conceptual designer for them as well.

  • Virtual World Builder at University of Idaho
    Moscow, United States of America
    January 2014 - January 2016

    Development of Unity 3d visualization and video games for NSF EPSCOR and WC-Wave. Specializing in interactivity and asset development.

  • 3d animation and Medical Illustration at University of Idaho
    Moscow, United States of America
    September 2013 - January 2017

    I built and developed animations for online course content and media packages. My day to day included developing 3d compositions and animation inside of 3ds max, CAT rig systems, Textures, and 3d models. I built out custom animations and renders for compilation in After Effects and Premiere Pro. I also worked on the course website developing 2d illustrations (some animate) and Motion graphics.