I have spent the few years of my career as a concept artist developing interactive virtual environments and simulations. I have collaborated with professionals in diverse interdisciplinary teams. Working with these Biologists, Computer Scientists and other Artists has been an extremely rewarding experience. Through these relationships, I have been fortunate to lead a team of talented undergraduates and graduate students on several projects that were focused on integrating evolutionary models into video games. I am passionate about art, and endlessly curious about it's interaction with science and culture.
I am currently doing freelance work including but not limited to 2d illustration, concept design, and animations. Many of the current projects I am involved in are focused around helping new Indy designers push forward their concepts into something workable and presentable for their audiences and stakeholders.
Leading an interdisciplinary team, thought the design and development stages of an evolutionary based video game. The game will soon be set into the Steam Greenlight. This is my 3rd video game development with Polymorphic games I previously worked as an asset developer and conceptual designer for them as well.
Development of Unity 3d visualization and video games for NSF EPSCOR and WC-Wave. Specializing in interactivity and asset development.
I built and developed animations for online course content and media packages. My day to day included developing 3d compositions and animation inside of 3ds max, CAT rig systems, Textures, and 3d models. I built out custom animations and renders for compilation in After Effects and Premiere Pro. I also worked on the course website developing 2d illustrations (some animate) and Motion graphics.